This output will be comprised of the development of the e-
learning space. The e-learning space will serve as a one-stop-
shop providing instant access to the full suite of a gamified
digital learning resources, such as to online modules, Toolkit,
training material, podcasts, and other OERs that will be
identified as useful in the preparation phase during the
development of Output 1 and Output 2.
Blended learning modules and OER will be developed which will
support among others the delivery of the training material and
the Toolkit and the material workshops for preschool teachers,
and other relevant stakeholders. The courses and the
workshops during the implementation phase will be offered in
the form of blended learning. Parts of the resources will be
developed in an e-learning and blended format so that they can
be implemented in partner countries and the EU.
Innovation-It will be fully web 2.0 compliant and will include all
the standard and expected social media features that are now
an essential part of online learning (such as linked to relevant
social media pages). The format of the gamified digital learning
resources will support the learning on the go which represents a
significant innovation in the field of School Education.